[Update] V-Ray 5 for 3DS MAX
2 min readOct 12, 2020
- LIGHT MIXING — Explore lighting possibilities interactively in real-time. Use LightMix in the new V-Ray Frame Buffer to freely experiment with lighting changes after you render, save out permutations, and push back improvements you’d like to have in your scene.
- LAYERED COMPOSITING — The new Layer compositor lets you fine-tune and finish your images directly in the new V-Ray Frame Buffer — without the need for a separate post-processing app.
- MATERIAL MANAGER — Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.
- MATERIAL PRESETS — Save time creating common materials with presets for aluminum, chrome, glass and more.
- MATERIAL PREVIEWS — New rendered material swatches show you exactly what your materials will look like.
- COAT LAYER — Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.
- SHEEN LAYER — Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.
- TEXTURE RANDOMIZATION — Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
- STOCHASTIC TEXTURE TILING — Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
- EXTENDED V-RAY DIRT — Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
- NEW SUN AND SKY MODEL — Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
- LIGHT PATH EXPRESSIONS — Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.
- BLUE-NOISE SAMPLING — Achieve better noise distribution with fewer samples.
- NATIVE ACEScg SUPPORT — Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
- INITIAL OUT-OF-CORE — Initial out-of-core implementation to handle your largest scenes.
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